Park Taekyu
Animator
To obtain a position as an animator
SKILLS
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Strong Knowledge on Human and animals anatomy
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Strong Knowledge on Character Rigging for 3DS Max
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Solid Hand drawing skill
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Exceptional Problem Solving Skills
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Autodesk MAYA, 3DS MAX, Motion Builder, Adobe Photoshop, AfterEffect, Premiere
EDUCATION
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KyungHee University - Korea 03/1999 ~ 02/2007
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Bachelor of Digital Art & Design (Animation and Game Design)
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Completion at Seoul Animation Center in Seoul. 2008
EXPERIENCE
* Krafton 11/2020 ~ present
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Lead Animator
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"The Birds That Drinks Tears"
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Unreal Engine 5
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Maya, Motion Builder, Max
* Striking Distance Studios 06/2022 ~ 10/2022
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Animator(Animation Support, SF onsite and Korea remote work)
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"The Callisto Protocol" - 2022.12 launched
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Unreal Engine 4
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Maya
* Bluehole Studio(Krafton) 09/2019 ~ 10/2020
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Lead Animator
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"Unknown Project" - Canceled
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Unreal Engine 4
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Maya, Motion Builder, Max
* Rocksteady Studios Ltd - London, United Kingdom 08/2018 ~ 09/2019
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Animator - Combat & Enemy Team
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"Suicide Squad : Kill The Justice League" - 2024.02 launched
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Unreal Engine 4
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Motion Builder
* Framestore - London, United Kingdom 01/2018 ~ 06/2018
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Animator
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"Unknown Project" (03/2018 ~ 06/2018)
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"Mowgli"(2018) (01/2018 ~ 03/2018)
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Using MAYA
* Action Square - Gyeonggi-do, Korea(Pangyo) 09/2016 ~ present
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Lead Cinematic Animator
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"Blade 2" - Mobile RPG
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Creating a variety of characters movement by keyframe animation for in-game and cinematic
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Creating objects and prop animations for in-game
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Rigging characters in 3DS MAX
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Unreal Engine 4
* Freelance - 06/2013 ~ 05/2014
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"Mafia - Revenge" - Mobile FPS : (Published in 2011)
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Rigging the creature in 3DS MAX
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Unity Engine
* NCsoft - Gyeonggi-do, Korea(Pangyo) 03/2012 ~ 07/2016
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Senior Animator
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"Lineage Eternal" - MMORPG : Revealed in 2011 and 2014 GSTAR(Game Show in Busan, Korea)
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Creating a variety of creatures' and humans' movement by keyframe animation for in-game and cinematic
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Creating objects and prop animations for in-game
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Rigging the creature in 3DS MAX
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GuildWar Engine(From ArenaNet)
* Bluehole Studio - Seoul, Korea 07/2008 ~ 02/2012
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Senior Creature Animator
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"TERA" - MMORPG : (Published in 2011)
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Creating a variety of creatures' and humans' movement by keyframe animation for in-game and cinematic
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Creating objects and prop animations for in-game
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Rigging the creatures in 3DS MAX.
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Unreal Engine 3
* Ligensoft - Seoul, Korea 03/2007 ~ 05/2008
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Animator
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"RC BATTLER" - Mechanic Robot Action Online Game
ACHIEVEMENT
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Won First Prize of Advertising Contest on Flyff Online (Online PC Game)
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Won the Participation Prize of Cap Design on Yupoong
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Won First Prize of Cyber Character Design in Youn-In City
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Won the Accessit of Package Design at Korea Ginseng Corp
LIKES
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Drawing, Driving, Music, Movie.
LANGUAGE
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English - Basic
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Korean - Native