top of page

To obtain a position as an animator

 

SKILLS
  • Strong Knowledge on Human and animals anatomy

  • Strong Knowledge on Character Rigging for 3DS Max

  • Solid Hand drawing skill

  • Exceptional Problem Solving Skills

  • Autodesk MAYA, 3DS MAX, Motion Builder, Adobe Photoshop, AfterEffect, Premiere

 

EDUCATION
  • KyungHee University - Korea 03/1999 ~ 02/2007

  • Bachelor of Digital Art & Design (Animation and Game Design)

  • Completion at Seoul Animation Center in Seoul. 2008

 

EXPERIENCE

* Krafton  11/2020 ~ present

  • Lead Animator

  • "The Birds That Drinks Tears"

  • Unreal Engine 5

  • Maya, Motion Builder, Max

* Striking Distance Studios  06/2022 ~ 10/2022

  • Animator(Animation Support, SF onsite and Korea remote work)

  • "The Callisto Protocol" - 2022.12 launched

  • Unreal Engine 4

  • Maya

* Bluehole Studio(Krafton)  09/2019 ~ 10/2020

  • Lead Animator

  • "Unknown Project" - Canceled

  • Unreal Engine 4

  • Maya, Motion Builder, Max

* Rocksteady Studios Ltd - London, United Kingdom  08/2018 ~ 09/2019

  • Animator - Combat & Enemy Team

  • "Suicide Squad : Kill The Justice League" - 2024.02 launched

  • Unreal Engine 4

  • Motion Builder

* Framestore - London, United Kingdom  01/2018 ~ 06/2018

  • Animator

  • "Unknown Project" (03/2018 ~ 06/2018)

  • "Mowgli"(2018)  (01/2018 ~ 03/2018)

  • Using MAYA

* Action Square - Gyeonggi-do, Korea(Pangyo)  09/2016 ~ present

  • Lead Cinematic Animator

  • "Blade 2" - Mobile RPG

  • Creating a variety of characters movement by keyframe animation for in-game and cinematic

  • Creating objects and prop animations for in-game

  • Rigging characters in 3DS MAX

  • Unreal Engine 4

* Freelance - 06/2013 ~ 05/2014

  • "Mafia - Revenge" - Mobile FPS : (Published in 2011)

  • Rigging the creature in 3DS MAX

  • Unity Engine

* NCsoft - Gyeonggi-do, Korea(Pangyo)  03/2012 ~ 07/2016

  • Senior Animator

  • "Lineage Eternal" - MMORPG : Revealed in 2011 and 2014 GSTAR(Game Show in Busan, Korea)

  • Creating a variety of creatures' and humans' movement by keyframe animation for in-game and cinematic

  • Creating objects and prop animations for in-game

  • Rigging the creature in 3DS MAX

  • GuildWar Engine(From ArenaNet)

 

* Bluehole Studio - Seoul, Korea 07/2008 ~ 02/2012

  • Senior Creature Animator

  • "TERA" -  MMORPG : (Published in 2011)

  • Creating a variety of creatures' and humans' movement by keyframe animation  for in-game and cinematic

  • Creating objects and prop animations for in-game

  • Rigging the creatures in 3DS MAX.

  • Unreal Engine 3

 

* Ligensoft - Seoul, Korea 03/2007 ~ 05/2008

  • Animator

  • "RC BATTLER" - Mechanic Robot Action Online Game

 

ACHIEVEMENT
  • Won First Prize of Advertising Contest on Flyff Online (Online PC Game)

  • Won the Participation Prize of Cap Design on Yupoong

  • Won First Prize of Cyber Character Design in Youn-In City

  • Won the Accessit of Package Design at Korea Ginseng Corp

 

LIKES
  • Drawing, Driving, Music, Movie.

 

LANGUAGE
  • English - Basic

  • Korean - Native

bottom of page